Will OpenGL ES 2.0 cause headaches to iPhone 3G users?
iPhone application developers might soon find themselves facing a dilemma, writing new apps that are to take advantage of OpenGL’s 3D graphics. This is because the new iPhone 3G S delivers OpenGL ES 2.0, while the iPhone 3G has the older OpenGL ES 1.1. Actually, support for the newer version comes with iPhone 3.0 OS, the thing is your good old 3G is unable to run it even if you updated the OS due to its older graphics processor. So, here’s a short excerpt that describes the different options:
"When designing your OpenGL ES application, the first question you must answer is whether your application will support OpenGL ES 1.1, OpenGL ES 2.0, or both... Your application should target OpenGL ES 1.1 if you want to support all iPhones and iPod touches."
To put it simple – OpenGL ES 2.0-only apps will not be supported by the iPhone 3G. The question is whether it´s worth changing your iPhone 3G for the iPhone 3G S because of this?
Apple iPhone 3G S Specifications
source: EngadgetMobile
"When designing your OpenGL ES application, the first question you must answer is whether your application will support OpenGL ES 1.1, OpenGL ES 2.0, or both... Your application should target OpenGL ES 1.1 if you want to support all iPhones and iPod touches."
To put it simple – OpenGL ES 2.0-only apps will not be supported by the iPhone 3G. The question is whether it´s worth changing your iPhone 3G for the iPhone 3G S because of this?
Apple iPhone 3G S Specifications
source: EngadgetMobile
Things that are NOT allowed: