The Room Two review: a masterpiece of a puzzle game
Just like the case was with the game's first installment, the action in The Room Two takes place in, you guessed it, a room. Well, several rooms, actually, which are now bigger and more complex than before. Each stage is a new room where riddles are scattered around along with the clues needed in order to solve them. Once you beat all the puzzles that the dwelling has to offer, a portal opens up and takes you to the next challenge.
Gameplay aside, The Room Two also impressed us with its eerie atmosphere – an ideal match for the game's genre, style, and storyline. Its designers have crafted a gloomy virtual world that begs to be explored. You won't hear any music playing, but to tell you the truth, we think that the game needs no soundtrack whatsoever. The creepy ambient sounds that can be heard in the background perfectly complement the game's spooky setting.
There was just one thing about The Room Two that we didn't quite like. The game was quite short – we had already reached the final stage on the second day after purchasing the game. But as a whole, playing The Room Two was a great experience. Sure, we often got stuck, wondering what we were supposed to do next, but we just couldn't detach ourselves and had to keep on playing. Simply put, this is one of those titles that should be on the wishlist of anyone who enjoys having their riddle-solving abilities challenged.
Pros
- Challenging, with balanced difficulty
- Beautifully designed
Cons
- Could have been longer
- No replay value
Things that are NOT allowed: