Fire Emblem Heroes brings Nintendo nearly one third of a billion dollars in just one year
It was truly a great year for Nintendo and not just due to the success of the Switch, but its mobile gaming business seems to have brought the Japanese company a lot of money. As expected, Super Mario Run is far from being the most financially successful game launched by Nintendo, and neither is the rather newly released Animal Crossing: Pocket Camp.
According to new data published by SensorTower, Fire Emblem Heroes is Nintendo's most successful mobile game to date. The title that was launched last year already brought the Japanese company $295 million in worldwide player spend, which is about five times more than what Super Mario Run made during its first year.
There's a huge difference between the gross revenue of Fire Emblem Heroes and Super Mario Run due to monetization systems Nintendo used in case of the two games. Unlike Super Mario Run that requires players a one-time paid fee to unlock all its content, Fire Emblem Heroes makes use of a more traditional mobile, random loot system that fully takes advantage of in-app purchases.
There's a huge difference between the gross revenue of Fire Emblem Heroes and Super Mario Run due to monetization systems Nintendo used in case of the two games. Unlike Super Mario Run that requires players a one-time paid fee to unlock all its content, Fire Emblem Heroes makes use of a more traditional mobile, random loot system that fully takes advantage of in-app purchases.
Fire Emblem Heroes was especially successful in Japan, while the United States was the second by gross revenue with nearly 30% of the money coming from this country. We can't say the same thing about Animal Crossing: Pocket Camp, which doesn't seem to be of much interest to players in the US (only 13% revenue originating from this country).
In the same piece of news, SensorTower reports that Pokemon GO had the highest gross revenue last year with no less than $1.1 billion gains, followed by Clash Royale with $967 million.
source: SensorTower
Things that are NOT allowed: