I told you guys multiple times that the Quest 3 was one of the best VR headsets around, but it would appear that nobody needed me to reaffirm that at all. And don’t worry: I’m not taking it personally, because with a spec set like that, I’d be impressed at first glance too.
But it’s not just about the specs, is it? The Quest 3 has a very solid feature set, with more promised to come in 2024. It's price isn’t overblown and as such, it can still act as a worthy successor to the Quest 2, while doing its own thing. Such as having impressive MR capabilities that remind me of the Vision Pro's promises.
But what if all of this meant nothing? Well, asking for proof is always a good thing. Luckily, there are numerous ways for us to tell if a product is good or not, such as looking for user feedback online. Such as the stats in Steam’s monthly surveys.
Where the Quest 3 has already managed to climb to the top 5 position.
A snapshot of Steam's latest findings.
So, since we’re using big words such as “proof” here, let’s take a step back and explain what Steam’s surveys are all about. Basically, Valve — the people behind the world’s biggest PC gaming platform — ask a random, anonymous sample of users about their software and hardware each month, which extends to VR headsets too.
A month later, we can see that the tables have definitely turned.
So, great! But what does this mean? It means that people are vibing with Meta's decisions regarding the Quest 3 to an extent, where the headset is growing in popularity more rapidly than some reports make out.
Well, at least among gamers. But given that VR is still pretty game-centric, that could possibly make up for a large chunk of non-enterprise VR enthusiasts out there.
That being said, the report does once again highlight an additional stat: only about 2% of Steam’s overall users — which at the time of writing are about 7,880,514 active users — own a VR headset to begin with. I suck at math, so I'll leave the calculations to you. And the implications said results may come with too.
On the other hand, this still doesn't account for the people that are enjoying VR in standalone mode, so who knows? Maybe there's a really impressive number of people like that out there. Either way, 2024 is looking to be an exciting year for XR, so I'd rather bet that we'll see a rise in those numbers by this time next year.
Now, by how much, I can't really say... yet.
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Stan, also known as Stako, is a smartphone enthusiast who loves exploring the limits of Android customization. His journey with mobile tech began with the Nokia 5110 and evolved with devices like the BlackBerry 9350 Curve and Samsung Galaxy A4. Despite his love for Android, he holds equal respect for Apple, considering the iPhone 4s as a significant milestone in mobile tech. Stan started his writing career early, contributing to MetalWorld, and harbors a passion for creative writing. Beyond smartphones, he's interested in photography, design, composition, and gaming, often preferring solo projects to hone his objective thinking. He's also an avid student of open-source technology and consoles, with a special fondness for the Pebble Watch, Arduboy, and Playdate.
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