Pokémon Go's 2016 revenues reach $950 million
Pokémon Go ranks first as the most downloaded game of 2016 for iOS and Google Play, despite being banned in China and a belated release in India. The game is also top dog in the monthly active users chart, and third in combined iOS/Google Play revenue, behind No. 2 Clash of Clans and No. 1 Monster Strike.
But perhaps the biggest achievement of Pokémon Go is the fact that it reached $800 million in consumer spend in 110 days, far quicker than any other game on the market. By comparison, Candy Crush Saga reached the milestone in more than 250 days, while Puzzle & Dragons and Clash of Clans respectively needed more than 400/500 days. While Niantic Labs' creation caused some concern with other publishers, App Annie reveals that the success of the game did not appear to eat into other apps' usage or revenue.
In order to help us with the assimilation of these mind-boggling numbers, researchers from the San Francisco-based company came up with a neat analogy:
To put Pokémon Go’s success in a broader perspective, its global consumer spend in 2016 exceeded the total worldwide box office gross of Batman vs Superman: Dawn of Justice.
source App Annie via VentureBeat
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