Mega Man Mobile review: How to ruin a classic
Seeing the screenshots for the first time, we wouldn't blame you if you thought Mega Man looked crisp on your smartphone's screen. We wouldn't even blame you if you got a tad excited to step into the boots of the Blue Bomber for some side-scrolling adventuring, even if incited by nostalgia alone. However, once you see the games in motion, you'll immediately know that this is not the Mega Man you love and remember. No, these six “classic” titles starring one of the most beloved 8-bit video game characters are not 1:1 ports of the NES games, they are not remakes or anything of the sort. Instead, they are a shameless, flat out offensive cash-grab on part of Capcom, who, at this point, just seem to be trying to bury the franchise.
The games are incredibly slow and choppy, the controls are horrid, there are graphical assets missing, and the audio occasionally screws up. And that's 8-bit NES games running on hardware multitudes more powerful than Nintendo's humble console. It's actually somewhat amusing how much Capcom screwed with these “ports.”
No, there is nothing wrong on your end. That's just how Mega Man runs on modern smartphones
And this is (approximately) how the games should have performed. But hey, apparently that's too much for modern smartphones!
It's not that hard to get an 8-bit game up and running on a smartphone with a few gigabytes of RAM and a processor fast enough to emulate PlayStation 2 games. NES emulators ran better on Nokia Symbian phones 10 years ago, than those games perform on the iPhone 7 and the Google Pixel. I bet I could dig out my old PowerPC iMac G4 and still get those titles running better on it. You get the idea.
Bottom line is, save your money and forget about these games.
Things that are NOT allowed: